General discussion • How do you make a unit zigzag ?
When you want a unit to go somewhere, you press the `G` key then you click on the destination tile and let said unit find its way. All right.Now, is there a way to force one or several waypoints ?On...
View ArticleAnnouncements • Stable release 3.1.5
3.1.5 is a generic bugfix release. See the full list of changes.Source code is available in the usual place. Compiled Windows packages aren't available yet, but should follow shortly; we'll post again...
View ArticleTech support • icu-uc not found
Hi,I tried building Freeciv and can't get past this....checking for icu-uc... noconfigure: error: icu development files not found. Adjusting PKG_CONFIG_PATH may helpconfigure failedI'm using Cygwin...
View ArticleGeneral discussion • WW1 mod
I looked in Rulesets and modpacks and couldn't tell if there was a mod featuring WW1. I would like to see that starts in 1895, with a detailed naval arms race (see...
View ArticleTech support • Fast Unit Slide? How to slow down AI moves
This is probably a dumb question from a Freeciv noob but how do I slow down (visually) how quickly the AI moves its units? I'm not asking how to slow their advance or something, I'm referring to the...
View ArticleRulesets and modpacks • Disbanding city - how is the supporting city of the...
I trird searching but could not find how the engine / ruleset decides what the supporting city of the resulting settler will be when I disband a city. It is not the nearest one, neither the most...
View ArticleTech support • horizontal drag-scrolling problem in research tab
Occasionally, the horizontal scrolling functionality in the research view stops working. This happens unpredictably—sometimes after switching tabs, reloading the game, or without apparent...
View ArticleRulesets and modpacks • Requirements and Future Tech
Does tech requirement work on future techs?Statistics: Posted by keykeypi — Thu May 22, 2025 5:26 am — Replies 2 — Views 103
View ArticleTest Builds • S3_3 alpha1
First alpha for freeciv-3.3 has been released.3.2.93-alpha1 is commit b78539aaf52ff441c6ae86538aa6f11bed70fd85 in freeciv git repository.All light weight release build artifacts are available from...
View ArticleContribution • autoworkers improvement - how to get some data
I've been working on a new autoworker algorithm that mimics more my play style. I had to relearn C and wrote an algorithm with some unit tests that are independent of freeciv. (I didn't think I could...
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