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General discussion • How do you make a unit zigzag ?

When you want a unit to go somewhere, you press the `G` key then you click on the destination tile and let said unit find its way. All right.Now, is there a way to force one or several waypoints ?On...

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Announcements • Stable release 3.1.5

3.1.5 is a generic bugfix release. See the full list of changes.Source code is available in the usual place. Compiled Windows packages aren't available yet, but should follow shortly; we'll post again...

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Tech support • icu-uc not found

Hi,I tried building Freeciv and can't get past this....checking for icu-uc... noconfigure: error: icu development files not found. Adjusting PKG_CONFIG_PATH may helpconfigure failedI'm using Cygwin...

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General discussion • WW1 mod

I looked in Rulesets and modpacks and couldn't tell if there was a mod featuring WW1. I would like to see that starts in 1895, with a detailed naval arms race (see...

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Tech support • Fast Unit Slide? How to slow down AI moves

This is probably a dumb question from a Freeciv noob but how do I slow down (visually) how quickly the AI moves its units? I'm not asking how to slow their advance or something, I'm referring to the...

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Rulesets and modpacks • Disbanding city - how is the supporting city of the...

I trird searching but could not find how the engine / ruleset decides what the supporting city of the resulting settler will be when I disband a city. It is not the nearest one, neither the most...

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Tech support • horizontal drag-scrolling problem in research tab

Occasionally, the horizontal scrolling functionality in the research view stops working. This happens unpredictably—sometimes after switching tabs, reloading the game, or without apparent...

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Rulesets and modpacks • Requirements and Future Tech

Does tech requirement work on future techs?Statistics: Posted by keykeypi — Thu May 22, 2025 5:26 am — Replies 2 — Views 103

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Test Builds • S3_3 alpha1

First alpha for freeciv-3.3 has been released.3.2.93-alpha1 is commit b78539aaf52ff441c6ae86538aa6f11bed70fd85 in freeciv git repository.All light weight release build artifacts are available from...

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Contribution • autoworkers improvement - how to get some data

I've been working on a new autoworker algorithm that mimics more my play style. I had to relearn C and wrote an algorithm with some unit tests that are independent of freeciv. (I didn't think I could...

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