Test Builds • S3_2-alpha4
Fourth alpha for freeciv-3.2 has been released. This is also the last alpha release before freeciv-3.2 goes to beta.3.2.0-alpha4 is commit cf06c4b0eea932e6ee9919f13b84b6bea8713aa7 in freeciv git...
View ArticleWishlist • Some ideas (I might be down to help contribute)
Okay, so I have some ideas, and I'd love to help contribute to making them a reality. They are:1. A possible real-time mode, where things take more turns, but turns pass in real-time (sort of like in...
View ArticleUpcoming Releases • Towards 3.2.0-beta1
We are just weeks away from 3.2.0-beta1 release. Alpha4 already had both datafile formats and the network protocol frozen, so is freeciv-3.2 compatible, but we want to have a bit more serious beta...
View ArticleContribution • Simple continent map generators for Freeciv
This topic keeps coming-up, so here is a simple solution.If you have other simple solutions, please feel free to post them in this topic.This "continent map generator" is a bash script ( created and...
View ArticleRulesets and modpacks • Ruleset editing: unit availability according to city...
Hello,I'm creating a ruleset loosely based on Civ4 and i have question related unit availability.According to units.ruleset, the unit requirement can only be defined by a tech (tech_req), by a...
View ArticleGeneral discussion • --Warnings from Freeciv
I get a set of warnings about unused settings in scenario files, by which I take it that the settings values are identical to what my version of Freeciv 2.6.4 would supply even if those settings were...
View ArticleGeneral discussion • Why not make all units "actors" capable of...
Why not make all units "actors" capable of "actions" via Lua scripting?In Lua scripting, a Diplomat is an actor capable of some actions* but not others such as "Fortify", or "Go to". A Settlers unit...
View ArticleContribution • Simple continent map generators for Freeciv -- no long wispy,...
This topic keeps coming-up, so here is a simple solution.If you have other simple solutions, please feel free to post them in this topic.This "continent map generator" is a bash script ( created and...
View ArticleGeneral discussion • --Warnings from Freeciv & scenario Lua content vs...
I get a set of warnings about unused settings in scenario files, by which I take it that the settings values are identical to what my version of Freeciv 2.6.4 would supply even if those settings were...
View ArticleGeneral discussion • Why not make all units "actors" capable of...
Why not make all units "actors" capable of "actions" via Lua scripting?In Lua scripting, a Diplomat is an actor capable of some actions* but not others such as "Fortify", or "Go to". A Settlers unit...
View ArticleContribution • Moving Freeciv v1 scenario map to a Freeciv v2.6.x scenario...
I ran across a Freeciv v1 scenario file on the www ( http://www.samiam.org/Civ4/Caulixtla/ ) and wrote a script to convert the map sections for copy-and-paste into a Freeciv v2 scenario file. I think...
View ArticleAnnouncements • Beta release 3.2.0-beta1
The first beta for the next major version of Freeciv, 3.2.0-beta1, has just been released.The major changes in Freeciv 3.2 are gtk4-client as the default, new sdl3-client, meson as the preferred build...
View ArticleWishlist • Diplomacy
Been playing single player a fair bit lately, I think that the whole "we're allies we expect you to war with us regardless if we are the aggressor or defender" doesn't make for good gameplay. There's...
View ArticleGeneral discussion • How to play my modified map?
Hello,I modified a map using the editor, and then saved it as a map image.But I don't know how to use it in a new game. It doesn't appear as a scenario, and there doesn't seem to be an option to us it...
View ArticleGeneral discussion • Optimal farmlands to mine ratio for cities?
Hello,Some cities I think would have good production numbers don't. I tend to go heavy on farming to get population numbers high, then just use tax money to purchase anything I need. But this does not...
View ArticleSingle player • Default rules dec 24
So I'm pretty sure the default ruleset is the civ2civ3 one ? Anyway I've played a few games and wanted to share my thoughts.....somewhere lol. I've been playing large maps with 32 civs but only room...
View ArticleTech support • Left/Right keys do not work anymore
Hello everyone,I've a strange behaviour regarding FreeCiv in Linux: I cannot move a unit to the left or to the right, while all other directions work well. This is the same when using the Num-pad or...
View ArticleRulesets and modpacks • Checking if an resource is available on any road...
Hello. I'm trying to simulate the civ3 or civ4 "if the resource is present on any one of my cities connected by a road to city X, then city X also have that resource available". I don't seem to find...
View ArticleUpcoming Releases • Towards 3.1.4
There has been 111 fixes to freeciv-3.1 (S3_1 branch) since 3.1.3 release.3.1.4 release is expected next weekend.Statistics: Posted by cazfi — Fri Dec 27, 2024 8:41 pm — Replies 0 — Views 30
View ArticleWishlist • Make spies spawn partisans/Fanatics
Does anyone know how to code this into a game?Basically, you can activate a spy in a town at a fixed rate, and it will spawn groups of 2 to 3 partisans/fanatics as barbarians. Each time you do it...
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