Quantcast
Channel: forum.freeciv.org
Browsing all 147 articles
Browse latest View live

Contribution • Msys2 As Development Environment

I updated wiki document Msys2_As_Development_Environment to meson based build era, so now it works for building freeciv-3.2 and later.Statistics: Posted by cazfi — Sat Jun 21, 2025 4:41 pm — Replies 0...

View Article


Wishlist • Gameplay city governors

As a feature to reduce micromanagement in late game when you have dozens of large cities, we could have city governors. That would be not just CMA that is sometimes suboptimal and is very CPU...

View Article


Contribution • v.3.3: Action "Civil_War"?

(Suffering from) Civil War is made action enabler controlled. RM #1094Actor is the player potentially suffering Civil War, and the action is self targeted, so there's no way it to depend on properties...

View Article

Contribution • "Build_Building" city action

If we are touching now non-unit-acted actions, we should think about an action of city changing production. It was one of the goals of creating AAK_* conception on the first hand: to provide several...

View Article

Contribution • Bugs with custom road types

I am implementing "pack ice" as an extra "road" type for sea terrain. In doing this, I have come across some bugs.I use a "road extra" so I won't need another terrain type, and with a hex tileset I...

View Article


Rulesets and modpacks • Transform to Hills greyed out

Playing v2.6.0, ruleset civ2civ3, my engineers are showing Transform to Hills greyed out. I did this playing Default ruleset.Might it be an issue with the surrounding tiles (1xhills, 3xplains,...

View Article

Announcements • Release candidate 3.2.0-RC1

The changes since beta2 are mainly bugfixes (full list).The major changes in Freeciv 3.2 are gtk4-client as the default, new sdl3-client, meson as the preferred build system, and a whole lot of extra...

View Article
Browsing all 147 articles
Browse latest View live