Contribution • Msys2 As Development Environment
I updated wiki document Msys2_As_Development_Environment to meson based build era, so now it works for building freeciv-3.2 and later.Statistics: Posted by cazfi — Sat Jun 21, 2025 4:41 pm — Replies 0...
View ArticleWishlist • Gameplay city governors
As a feature to reduce micromanagement in late game when you have dozens of large cities, we could have city governors. That would be not just CMA that is sometimes suboptimal and is very CPU...
View ArticleContribution • v.3.3: Action "Civil_War"?
(Suffering from) Civil War is made action enabler controlled. RM #1094Actor is the player potentially suffering Civil War, and the action is self targeted, so there's no way it to depend on properties...
View ArticleContribution • "Build_Building" city action
If we are touching now non-unit-acted actions, we should think about an action of city changing production. It was one of the goals of creating AAK_* conception on the first hand: to provide several...
View ArticleContribution • Bugs with custom road types
I am implementing "pack ice" as an extra "road" type for sea terrain. In doing this, I have come across some bugs.I use a "road extra" so I won't need another terrain type, and with a hex tileset I...
View ArticleRulesets and modpacks • Transform to Hills greyed out
Playing v2.6.0, ruleset civ2civ3, my engineers are showing Transform to Hills greyed out. I did this playing Default ruleset.Might it be an issue with the surrounding tiles (1xhills, 3xplains,...
View ArticleAnnouncements • Release candidate 3.2.0-RC1
The changes since beta2 are mainly bugfixes (full list).The major changes in Freeciv 3.2 are gtk4-client as the default, new sdl3-client, meson as the preferred build system, and a whole lot of extra...
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